FatR wrote:Bullshit. The second and third Paizo's APs from Dragon are not "most published adventures". In fact, they are far more lethal than most of Paizo's normal Dragon adventures, never mind their non-Dragon APs, which tend start with things like goblins and human experts (with no numerical advantage) or WotC APs. As a side note, the first fight in the Shackled City AP is not CR 3 and the party must really be quite unlucky to lose it, considering that they even have support, and the first unavoidable fight is CR 2 (PCs also might have support by this point), so no, it doesn't start with a "decently tough level 3 fight".
And of course, you go dumpster diving through some random obscure things like six people have played, ever (counting the four playtesters) instead of using examples people might actually use (Age of Worms, Shackled City, Savage Tide, RHoD...)
Let's see... Age of Worms starts with 3 wolves. Just stock mobs really, except two have minimum HP and one has maximum HP. In any case, 3d6+3 is likely going to take one person down. And they'll totally do that. They even say they do that. And this is happening every single round. This is also just the beginning.
Already been over the others so I'll stop there.
Entirely false. The entire fight is CR 8, it comes in two waves, it mostly consist of weak-ass warrior 2 grunts, all enemies are seriously underoptimized. And as the ambushers are said warrior 2 grunts, that have -4 to Hide and -2 to MS, they need a lot of luck to pull the surprise. And it is unclear, whether RHoD starts at level 5 or 6 (the cover and the text contradict each other).
Try again. Count them up. As for the stealth, cover, distance, and possible distraction, combined with the fact that if spot/listen isn't on your list you'll suck at it. Sure, they aren't good at it, but they'll probably get the jump. And while it is a swarm of mooks, this is level 5. So you have abilities that deal with that, except they're too far apart for those abilities to do much. And just the fact there's six of the dumbfuck auto attackers shooting the same person + other stuff starts us off with a death a round. If it were a bit higher level you can just pull a Glitterdust, got them all. Indeed, that's exactly what you do later on.
Except... focusing fire on a single particular enemy in ranged combat is nowhere near a basic tactics, in typical situations, unless you treat mobs as the extensions of GM's Hivemind, and not allowing to melee-gangbang one character from all sides is as basic as trying to do it.
Fail.
Enemy A shoots.
Enemy B turn.
Is the target down (yes/no)?
-Yes: Select next target in line.
-No: Shoot same target.
Even if you were honestly fucking trying to argue that understanding the basic rules of their world - injuries do not impede combat effectiveness in any way until they cause the target to lose consciousness or die were somehow anything other than basic tactics, oh right. RHoD is about fighting a bunch of military sorts. So if it did qualify as something more advanced than 'hurk durk duh', you'd still fucking see it.
The rest of that doesn't even make any fucking sense. Giant Frog is Giant.
A lie. No... a bald-faced, fucking lie. Unless you deliberately anti-optimize encounters, by, say making enemies bugbear sorcerers with Ligtning Bolt as their best spell; equipping enemies with feats like Diehard; granting them shit PrCs like Blighter; putting ECL-adding templates on primary spellcasters; and using sword-and-board or two-weapons-without-bonus-damage grunts a lot. (All examples are from RHoD, said to be the hardest WotC adventure, probably because you cannot screw up dragons too much.) Which you don't, if your actual game examples and, oh, every point you have ever made in discussions I'm aware of, is any indication.
And you conveniently forget to mention that for the most part, you're expected to go from 5 to 10-12 with very few chances to shop for upgrades. Which leaves you stuck with the random drops. And while quantity wise, there's a lot of stuff there most of it is gold fodder either because it's equal or inferior to what you already have, or is just plain useless. So while the mobs are gimps, so are you, and that's why it gets that rep.
RandomCasualty2 wrote:"Things they are supposed to overcome." According to what? Some arbitrary guidelines in your head?
No. And since you haven't gotten it the other times I explained it to you, you never will.
If you can "jack it up", you can also power it down. I don't really see the problem.
Fail. Learn to read. Again.
You've got a big flaw in your thinking. If you want challenging encounters, optimization increases the chances of death, because charOp in 3.5 is almost exclusively offensive. So the more optimized you are, the DM optimizes your foes and you've got glass cannon on glass cannon. That makes the game more lethal, not less. Having more offense makes the game more swingy and open to one bad roll screwing people.
BZZT! Fail.
If you're just playing stock stuff, then PC casters have save or dies. And save or loses, which are functionally near identical. They have those because you can just pick them up and use them, no optimization involved or required. A long list of enemies has them as well. And the enemies that don't just kill you in 1-2 full attacks. PC non casters do not, by default have any means of 1-2 rounding the enemy though, despite the fact everyone else does.
Now, the spells 1-2 round you because you can only get your saves to average level, at best without optimization. And while '50% chance to make a save' sounds good in theory, in practice it means Iterative Probability is spitroasting you every combat.
The auto attacks 1-2 round you because it's basically impossible for AC to protect you, and very few characters have any more meaningful alternatives at all.
Start optimizing, and it's really hard to improve on 1-2 round wins. But there's a lot of save boosting tricks and real defense gaining tricks you can use that do improve your capabilities. Even when you consider the save DC is also going up, or the attack bonus you're still getting a bigger gain on the defensive side because there's more room to improve on the defensive side. And then there are immunities to common effects. So really, optimizing makes it RLT with forcefields. Because that's what you call it when you have a 95% chance of ignoring the win spell every round assuming you are not immune, and can actually deal with the auto attack spammers by auto attacking, yourself.
It's also about the only way, ever a group can be anywhere near competent and take longer than 18 seconds to deal with any combat anywhere within the range of level appropriateness... even if that means the highest possible level you should be throwing at them as a BBEG fight.
Funny how the way my game actually works is so different from the way you blindly caricature it as working eh?
RandomCasualty2 wrote:Lago PARANOIA wrote:So how come Mutants and Masterminds hasn't taken off as an awesometastic RPG yet?
Effects are easy to adjust to monsters and all of the PCs are generally about equal to each other as long as they have blast and flight. And you can grab whatever bullshit effects you want to 'express' your charater. Seems like the perfect kind of roleplaying game.
Well it's 3rd party d20, which instant limits its widespread nature.
Also, fantasy RPGs tend to be more popular than superhero games for whatever reason. Really, no superhero game has ever been that popular in general. M&M is maybe the most popular Superhero RPG, beat out only by Champions maybe, but I don't have statistics. But the genre just doesn't seem to be something that sells well.
Correct me if I'm wrong here, but didn't D&D 3.5 sell very well? Sure, it wasn't advertised as a superhero game, but look at it for a few seconds. Looks familiar, doesn't it? And it does the superhero thing better than most systems specifically for that. Which isn't saying much, granted, just thought I'd point that out.
Fuchs wrote:Kaelik wrote:
I know. What was I thinking? How dare I expect people who want to play D&D to follow the rules of D&D.
I think you forgot rule 0, Kaelik. Blind adhering to the rules if they are no fun is stupid. If you can improve a game
for you and your group by changing fluff, rules, or just some parameters you are
by the rules allowed to - last I knew no one stated in the rules how NPCs need to act - why wouldn't you?
I find the idea that just because my NPCs rather capture than kill - something Frank mentioned as a concept too, once - I am suddenly not playing D&D anymore rather ... weird.
You weren't called out on capturing for it not being D&D. You were called out on it because... wait for it...
GETTING CAPTURED IS WORSE THAN FUCKING GETTING KILLED IN D&D BY FAR!
And since you were trying to argue against 'no, they don't die all the time in every single fight', pointing out that you make something worse happen when you're claiming something better is happening is monumental stupidity, Giant Frog, and Epic Fail.
For that matter, so is the entire other side of this thread. Seriously, it's devolved into fucking Paizil Brand Fail where people try to pretend objective definitional factors are
not, Fuchs keeps wanking off to his 'opposite of what author intended' strawman, and one or two others give him a reach around. And meanwhile, they're ignoring the people with actual sense, so they can turn the Den into a fucking gay dumbfuck orgy.
And ya know what? For all the bitching around here about centaur sex and pony sex and dog sex that would actually be an improvement for this thread. No really. As bad as the subject of bestiality is, it is still less objectively repulsive than this sort of blatant stupidity. And that isn't because I support any of those things, so don't bother wanking off to that straw man. It's because as bad as they are, this is worse. Of course, we'd all be better off if the topic matter changed to something people actually fucking wanted to talk about. That goes without saying.
But the Dumbfuck Squad here is literally worse than dog sex. Fuck you with a barrel of horse cocks.